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Hytale Spell Rune Combos: All 72 Support Rune Builds Ranked

ใƒซใƒผใƒณ้ญ”ๆณ• ๆœ€ๅผทใ‚ณใƒณใƒœ ๅ…จ72้€šใ‚Š

I’m the Professor. Today we’re researching everyone’s favorite: spell runes! There are 7 spell runes, and each can take 2 support runes. I crunched the numbers on every possible combination, all 72 of them, and built a ranking of the strongest. It’s not just about damage, either: I also scored how easy each one actually is to use (handling).

I also explain everything in this article in a video on KeniPoyo’s Hytale channel (Japanese) on YouTube.

Bottom Line: The Professor’s Top 3 Picks

After running all 72 combinations, here are the ones I tried out myself and liked best.

๐Ÿฅ‡ Ground Slam ร— Quickening + Thrift

Ground Slam Ground Slam ร— Quickening Quickening + Thrift Thrift (Overall 90.3, #1 of 72)

Ground Slam hits hard, but its weakness is a heavy cooldown and mana cost. That’s where Quickening and Thrift come in. The cooldown drops from 5s to 3.5s, and the mana cost from 40 to 24. You can chain those satisfying launches one after another, sending mobs and bosses flying alike. Hands down the strongest combo.

โ–ถ Pick this if you want to go wild

โš”๏ธ Wind Strike ร— Colossal + Thrift

Wind Strike Wind Strike ร— Colossal Colossal + Thrift Thrift (Overall 75.8)

Colossal is a perfect match for Wind Strike. The wind blade fired from your sword gets bigger and slices through whole lines of enemies at once. It feels like your trusty sword just got stronger, and this was the one that made me feel the most “I’ve gotten stronger!”

โ–ถ Pick this if you fight with a sword

๐Ÿ”ฅ Fireball ร— Rebound + Thrift

Fireball Fireball ร— Rebound Rebound + Thrift Thrift (Overall 80.2)

The fireball bounces from enemy to enemy, torching several of them with one shot. Watching it go “It’s still bouncing!” is a lot of fun. You can clear out whole mobs from a safe distance, so it’s a beginner-friendly combo.

โ–ถ Pick this if you want to play it safe

One support slot should always be Thrift! That’s the Professor’s way.

I made two big discoveries. 1) Putting Thrift in one support slot is almost always the right call. 2) On raw damage alone Charged Shot is strong too, but its long charge time makes it awkward in real fights. Let me explain in detail.

Best Combo for Each Spell Rune

Want to stick with your favorite spell? Equip these and you can’t go wrong.

Spell Rune Recommended Supports Overall Handling Notes
Ground Slam Ground Slam Quickening Quickening + Thrift Thrift 90.3 โ˜…โ˜…โ˜…โ˜…โ˜† Melee area attack. Your go-to when surrounded. You need to get close to enemies
Fireball Fireball Rebound Rebound + Thrift Thrift 80.2 โ˜…โ˜…โ˜…โ˜…โ˜… Fires instantly with a wide area. An all-rounder, great for beginners
Charged Shot Charged Shot Splinter Splinter + Thrift Thrift 76.0 โ˜…โ˜…โ˜†โ˜†โ˜† A heavy charged shot from long range. You can barely move while charging, so keep your distance
Wind Strike Wind Strike Colossal Colossal + Thrift Thrift 75.8 โ˜…โ˜…โ˜…โ˜…โ˜† A sword user’s best friend. Colossal widens the wind blade so it cuts through whole mobs
Enrage Enrage Quickening Quickening + Thrift Thrift 61.4 โ˜…โ˜…โ˜…โ˜…โ˜… Boosts your attacks by 30%. Quickening + Thrift keeps it up at all times
Imbue Poison Imbue Poison Quickening Quickening + Thrift Thrift 57.4 โ˜…โ˜…โ˜…โ˜…โ˜† The more you hit with your weapon, the stronger it gets. Quickening + Thrift keeps the poison going
Chain Hook Chain Hook Thrift Thrift + Rend Rend 27.8 โ˜…โ˜…โ˜…โ˜…โ˜† Low damage, but handy for pulling enemies in

How the Ranking Works

  • Each fight lasts 30 seconds. Mana starts full (100) and, per the game data, regenerates 1 point every 0.3 seconds (about 3.3 per second)
  • Spells are cast as soon as the cooldown ends. If there isn’t enough mana, you can’t cast
  • For Charged Shot, the 2.1 seconds it takes to fully charge is included (the cooldown starts after firing)
  • “Boss” = total damage to 1 enemy over 30 seconds, “Mob” = total damage to 3 enemies over 30 seconds. These two give the Damage score (out of 100)
  • Handling rates ease of use out of 20 (can you fire instantly, can you use it on the move, is it easy to hit with)
  • Overall = Damage ร— 0.8 + Handling (out of 100). Enrage is calculated assuming a weapon DPS of 20

Why Thrift Is So Strong

Mana regenerates pretty slowly. Over a 30-second fight, almost every combination runs out of mana before the cooldown becomes the limit. So even though Thrift lowers damage by 20%, cutting mana cost by 25% means you get to cast more often, and your total damage ends up higher. All five of the top 5 use Thrift!

Charged Shot’s Weaknesses

On damage alone, Charged Shot is top-tier, but in practice it’s quite quirky. Here’s what I found when I dug into the game data.

Charge Time Stage Damage Move Speed While Charging
0s+ Stage 1 12 60% (no sprinting)
0.6s+ Stage 2 24 40%
1.35s+ Stage 3 (brief freeze) 38 20%
2.1s+ Full charge (freeze + icicle splits) 55 8% (nearly standing still)
  • It takes 2.1 seconds to fully charge. You can’t sprint during that time, and by the end you’re almost standing still
  • The cooldown starts counting after you fire, so each shot takes 2.1s of charging + the cooldown
  • Splinter and Rebound only trigger on a full charge. Fire early and they do nothing
  • Against bosses that move around a lot, or when you’re surrounded, there’s no time to charge

That’s why Charged Shot gets the lowest Handling score in this ranking. When you can aim from far away or the target moves slowly, though, it’s still among the very best.

Overall Ranking: Top 10

Rank Spell Rune Support Runes Overall Damage Handling Boss
1 enemy, 30s
Mob
3 enemies, 30s
Mana
1 Ground Slam Ground Slam Quickening Quickening + Thrift Thrift 90.3 95.4 โ˜…โ˜…โ˜…โ˜…โ˜† 240 576 24.0
2 Ground Slam Ground Slam Colossal Colossal + Thrift Thrift 85.3 89.1 โ˜…โ˜…โ˜…โ˜…โ˜† 224 538 48.0
3 Ground Slam Ground Slam Thrift Thrift + Rend Rend 82.5 85.6 โ˜…โ˜…โ˜…โ˜…โ˜† 220 504 36.0
4 Fireball Fireball Rebound Rebound + Thrift Thrift 80.2 75.2 โ˜…โ˜…โ˜…โ˜…โ˜… 157 539 28.1
5 Fireball Fireball Splinter Splinter + Thrift Thrift 79.8 74.7 โ˜…โ˜…โ˜…โ˜…โ˜… 157 533 28.1
6 Ground Slam Ground Slam Quickening Quickening + Rend Rend 79.3 81.6 โ˜…โ˜…โ˜…โ˜…โ˜† 210 480 38.4
7 Charged Shot Charged Shot Splinter Splinter + Thrift Thrift 76.0 87.5 โ˜…โ˜…โ˜†โ˜†โ˜† 220 528 32.8
8 Wind Strike Wind Strike Colossal Colossal + Thrift Thrift 75.8 74.7 โ˜…โ˜…โ˜…โ˜…โ˜† 168 504 36.0
9 Charged Shot Charged Shot Splinter Splinter + Rebound Rebound 75.5 84.4 โ˜…โ˜…โ˜†โ˜†โ˜† 165 634 54.7
10 Fireball Fireball Quickening Quickening + Thrift Thrift 74.2 67.7 โ˜…โ˜…โ˜…โ˜…โ˜… 185 370 18.0

What If We Compare Damage Only?

Here’s the top 5 ranked purely by damage, ignoring handling. Charged Shot climbs way up.

  1. Ground Slam Ground Slam ร— Quickening Quickening + Thrift Thrift (Damage 95.4)
  2. Ground Slam Ground Slam ร— Colossal Colossal + Thrift Thrift (Damage 89.1)
  3. Charged Shot Charged Shot ร— Splinter Splinter + Thrift Thrift (Damage 87.5)
  4. Ground Slam Ground Slam ร— Thrift Thrift + Rend Rend (Damage 85.6)
  5. Charged Shot Charged Shot ร— Splinter Splinter + Rebound Rebound (Damage 84.4)

Best in Each Category

  • Best for bosses: Ground Slam Ground Slam ร— Quickening Quickening + Thrift Thrift โ€ฆ 240 damage to a single enemy in 30s
  • Best for clearing mobs: Charged Shot Charged Shot ร— Splinter Splinter + Rebound Rebound โ€ฆ 634 damage to 3 enemies in 30s. The fully charged shot splits and bounces everywhere (the best if you have room to charge)
  • Easiest to use: Fireball Fireball ร— Rebound Rebound + Thrift Thrift โ€ฆ Fires instantly and is easy to land. Beginners should start here
  • Rapid-fire king: Fireball Fireball ร— Quickening Quickening + Thrift Thrift โ€ฆ One cast every 1.4s for 18.0 mana. For players who just want to overwhelm with volume

Popular but Underwhelming Combos

  • Fireball Fireball ร— Colossal Colossal + Rebound Rebound โ€ฆ Looks flashy, but it costs 60.0 mana. You can only cast it 3 times in 30 seconds. Colossal also slows the projectile, making it harder to hit
  • Any combo with Wither โ€ฆ Damage drops by a whopping 30%. It’s a defensive rune that weakens enemy attacks by 15%, so it sits near the bottom of a damage ranking. Think of it as insurance when a boss hits too hard
  • Enduring โ€ฆ Longer effect duration, but +60% cooldown. Almost no use outside of Enrage or Imbue Poison

Full Ranking of All 72 Combos

Tap to see them all
Rank Spell Rune Supports Overall Damage Handling Boss Mob Mana
1 Ground Slam Quickening + Thrift 90.3 95.4 14 240 576 24.0
2 Ground Slam Colossal + Thrift 85.3 89.1 14 224 538 48.0
3 Ground Slam Thrift + Rend 82.5 85.6 14 220 504 36.0
4 Fireball Rebound + Thrift 80.2 75.2 20 157 539 28.1
5 Fireball Splinter + Thrift 79.8 74.7 20 157 533 28.1
6 Ground Slam Quickening + Rend 79.3 81.6 14 210 480 38.4
7 Charged Shot Splinter + Thrift 76.0 87.5 6 220 528 32.8
8 Wind Strike Colossal + Thrift 75.8 74.7 16 168 504 36.0
9 Charged Shot Splinter + Rebound 75.5 84.4 8 165 634 54.7
10 Fireball Quickening + Thrift 74.2 67.7 20 185 370 18.0
11 Fireball Thrift + Rend 74.2 67.8 20 185 371 27.0
12 Wind Strike Quickening + Thrift 74.0 72.5 16 198 396 18.0
13 Fireball Splinter + Rebound 72.9 66.1 20 112 542 46.9
14 Wind Strike Thrift + Rend 72.9 71.1 16 194 389 27.0
15 Fireball Colossal + Thrift 72.8 69.8 17 157 470 36.0
16 Wind Strike Colossal + Quickening 71.9 69.9 16 157 472 38.4
17 Fireball Colossal + Rebound 71.6 65.8 19 118 522 60.0
18 Fireball Colossal + Quickening 71.3 65.4 19 147 441 38.4
19 Fireball Colossal + Splinter 69.3 65.4 17 118 517 60.0
20 Fireball Rebound + Rend 68.5 60.6 20 138 404 45.0
21 Fireball Splinter + Rend 68.3 60.4 20 138 401 45.0
22 Fireball Rebound + Quickening 68.3 60.4 20 126 433 30.0
23 Fireball Splinter + Quickening 68.0 60.0 20 126 428 30.0
24 Fireball Quickening + Rend 67.1 58.9 20 161 322 28.8
25 Wind Strike Quickening + Rend 65.2 61.5 16 168 336 28.8
26 Charged Shot Rebound + Thrift 64.4 70.5 8 176 429 32.8
27 Ground Slam Colossal + Quickening 64.0 62.5 14 157 378 51.2
28 Wind Strike Colossal + Rend 62.4 58.0 16 137 374 57.6
29 Enrage Quickening + Thrift 61.4 51.7 20 180 180 27.0
30 Enrage Quickening + Enduring 61.4 51.7 20 180 180 46.8
31 Enrage Thrift + Enduring 61.4 51.7 20 180 180 43.9
32 Fireball Colossal + Rend 61.0 55.0 17 130 354 57.6
33 Wind Strike Colossal + Enduring 60.9 56.1 16 126 378 62.4
34 Charged Shot Rebound + Rend 58.6 63.2 8 168 358 52.5
35 Ground Slam Thrift + Wither 58.6 55.7 14 140 336 36.0
36 Wind Strike Thrift + Enduring 58.2 52.7 16 144 288 29.3
37 Wind Strike Enduring + Rend 58.2 52.7 16 144 288 46.8
38 Imbue Poison Quickening + Thrift 57.4 51.7 16 180 180 24.0
39 Imbue Poison Quickening + Enduring 57.4 51.7 16 180 180 41.6
40 Imbue Poison Thrift + Enduring 57.4 51.7 16 180 180 39.0
41 Ground Slam Colossal + Rend 56.6 53.3 14 136 317 76.8
42 Charged Shot Splinter + Rend 56.2 62.8 6 168 353 52.5
43 Ground Slam Quickening + Wither 55.7 52.1 14 131 315 38.4
44 Wind Strike Quickening + Enduring 55.5 49.4 16 135 270 31.2
45 Fireball Rend + Wither 52.5 40.6 20 111 221 43.2
46 Fireball Thrift + Wither 52.2 40.3 20 110 220 27.0
47 Ground Slam Rend + Wither 51.3 46.6 14 120 274 57.6
48 Wind Strike Thrift + Wither 50.5 43.1 16 118 235 27.0
49 Fireball Rebound + Wither 50.0 37.5 20 78 270 45.0
50 Fireball Splinter + Wither 49.8 37.3 20 78 267 45.0
51 Wind Strike Rend + Wither 49.7 42.1 16 115 230 43.2
52 Charged Shot Thrift + Rend 49.4 54.3 6 189 189 31.5
53 Wind Strike Colossal + Wither 47.4 39.2 16 88 265 57.6
54 Fireball Colossal + Wither 46.3 36.6 17 82 247 57.6
55 Fireball Quickening + Wither 45.8 32.2 20 88 176 28.8
56 Charged Shot Rebound + Wither 45.1 46.4 8 116 282 52.5
57 Ground Slam Colossal + Wither 45.1 38.9 14 98 235 76.8
58 Wind Strike Quickening + Wither 43.6 34.5 16 94 189 28.8
59 Charged Shot Splinter + Wither 42.8 46.0 6 116 277 52.5
60 Wind Strike Enduring + Wither 40.6 30.7 16 84 168 46.8
61 Charged Shot Rend + Wither 35.4 36.8 6 128 128 50.4
62 Charged Shot Thrift + Wither 34.2 35.3 6 123 123 31.5
63 Chain Hook Thrift + Rend 27.8 17.3 14 56 71 45.0
64 Chain Hook Rebound + Rend 23.7 9.6 16 29 45 75.0
65 Chain Hook Splinter + Rend 21.7 9.6 14 29 45 75.0
66 Chain Hook Rend + Wither 20.6 8.3 14 27 34 72.0
67 Chain Hook Rebound + Thrift 20.4 5.5 16 10 43 46.9
68 Chain Hook Splinter + Rebound 19.2 4.0 16 6 35 78.1
69 Chain Hook Splinter + Thrift 18.3 5.4 14 10 42 46.9
70 Chain Hook Rebound + Wither 17.8 2.3 16 4 19 75.0
71 Chain Hook Thrift + Wither 16.4 3.0 14 7 20 45.0
72 Chain Hook Splinter + Wither 15.8 2.3 14 4 18 75.0

The Professor’s Summary

  • When in doubt, go with Ground Slam + Quickening + Thrift. If you can get close, it’s strong against both bosses and mobs
  • If you prefer to fight from a distance, go with Fireball + Rebound + Thrift. It fires instantly and handles mobs well
  • Charged Shot is only for situations where you have time to charge. With Splinter + Thrift it wipes out mobs
  • It’s fine to lock one support slot to Thrift

These numbers were calculated from the game data (Pre-release 7.5). Results will vary if you raise your max mana with armor, or depending on your playstyle. For detailed stats on each rune, check out the Rune Database.

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