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HYTALE LIFE · ENGLISH

Hytale Runes

All Hytale runes: spell runes like Fireball and Charged Shot with damage, mana cost and cooldown, plus every support rune and its effects.

◆Spell runes 7
Fireball
Fireball

Launch a fireball that explodes on impact.

Mana cost30
Cooldown2s
Impact explosion (radius 2.5)Fire 28
DamageElementalFireProjectileArea
RecipeRunestone Shard2Runestone ShardGoblin Tinkerer's Workbench
Charged Shot
Charged Shot

Hold to charge a freezing bolt. Charging progressively reduces movement speed. Release to fire. A fully charged bolt briefly freezes the first target, then splits into icicles.

Mana cost35
Cooldown4s
Duration2s
Charge stage 1Water 12
Charge stage 2Water 24
Charge stage 3Water 38
Full chargeWater 55
DamageElementalWaterProjectileChargeSustained
  • Hold to charge (you move slower while charging)
  • Freezes from charge stage 3; a full charge splits into icicles in 3 directions
RecipeRunestone Shard2Runestone ShardGoblin Tinkerer's Workbench
Wind Strike
Wind Strike

Imbue your sword with elemental wind. Your next three sword strikes launch a piercing arc of wind.

Mana cost30
Cooldown2s
Duration8s
Wind slash (up to 3)Wind 10
BuffDamageElementalWindAreaSustained
  • For 8 seconds, your next 3 sword attacks launch piercing wind slashes
RecipeRunestone Shard2Runestone ShardGoblin Tinkerer's Workbench
Ground Slam
Ground Slam

Strike the ground, sundering the earth and launching foes into the air with a stone spike.

Mana cost40
Cooldown5s
SlamEarth 15
Rock spikes (radius 3)Earth 35
DamageElementalEarthMeleeArea
  • Launches enemies into the air with a rock spike
RecipeRunestone Shard2Runestone ShardGoblin Tinkerer's Workbench
Chain Hook
Chain Hook

Launch a chain that draws all targets near its impact point to you and briefly slows them.

Mana cost50
Cooldown6s
Duration0.8s
Chain hitPhysical 3
DamagePhysicalProjectileSustained
  • Pulls enemies near the impact point and slows them for 0.8 seconds
RecipeRunestone Shard2Runestone ShardGoblin Tinkerer's Workbench
Imbue Poison
Imbue Poison

Imbue your weapon with poison for 8 seconds. Melee and ranged hits apply up to three stacks, each dealing 2 poison damage per second for 6 seconds.

Mana cost40
Cooldown4s
Duration6s
Poison (1 stack, per second)Poison 2
BuffDamagePoisonSustained
  • Poisons your weapon for 8 seconds
  • 1 stack per hit (max 3); poison lasts 6 seconds
RecipeRunestone Shard2Runestone ShardGoblin Tinkerer's Workbench
Enrage
Enrage

Gain 30% more physical, elemental, and projectile damage for 8 seconds, but become more vulnerable to weapon and elemental attacks.

Mana cost45
Cooldown4s
Duration8s
BuffSustained
  • +30% physical, elemental and projectile damage for 8 seconds
  • You take more damage in return
RecipeRunestone Shard2Runestone ShardGoblin Tinkerer's Workbench
◆Support runes 11
Colossal Support Rune
Colossal Support Rune

Makes the ability larger and its direct hits stronger, but slows its projectiles.

  • Projectile size+150%
  • Area of effect+60%
  • Damage+40%
  • Projectile speed-50%
  • Mana cost+60%
Works with:Area
RecipeRunestone Shard1Runestone ShardGoblin Tinkerer's Workbench
Splinter Support Rune
Splinter Support Rune

The ability's projectiles split on their first hit. Split projectiles become smaller and deal less damage with each split or ricochet. Charged Shot requires full charge.

  • Split projectile damage-30%
  • Split projectile size-30%
  • Split projectile area-30%
  • Cooldown+20%
  • Splits+2
  • Mana cost+25%
Works with:Projectile
  • Projectiles split on their first hit (Charged Shot: full charge only)
RecipeRunestone Shard1Runestone ShardGoblin Tinkerer's Workbench
Rebound Support Rune
Rebound Support Rune

The ability's projectiles bounce between enemies, dealing less damage with each bounce or split. Charged Shot requires full charge.

  • Projectile speed+40%
  • Split projectile damage-20%
  • Cooldown+30%
  • Bounces+2
  • Mana cost+25%
Works with:Projectile
  • Projectiles bounce between enemies (Charged Shot: full charge only)
RecipeRunestone Shard1Runestone ShardGoblin Tinkerer's Workbench
Quickening Support Rune
Quickening Support Rune

Use the ability more often for less mana. Its projectiles move faster, but direct hits deal less damage and effects wear off sooner.

  • Cooldown-30%
  • Projectile speed+40%
  • Damage-25%
  • Mana cost-20%
  • Duration-20%
Works with:AreaBuff
RecipeRunestone Shard1Runestone ShardGoblin Tinkerer's Workbench
Thrift Support Rune
Thrift Support Rune

The ability costs less mana, but its direct hits deal less damage.

  • Damage-20%
  • Mana cost-25%
Works with:All
RecipeRunestone Shard1Runestone ShardGoblin Tinkerer's Workbench
Enduring Support Rune
Enduring Support Rune

Effects applied by the ability last longer.

  • Duration+50%
  • Mana cost+30%
  • Cooldown+60%
Works with:Buff
RecipeRunestone Shard1Runestone ShardGoblin Tinkerer's Workbench
Rend Support Rune
Rend Support Rune

Ability hits apply Rend, wounding enemies for 6 seconds. Wounded enemies take 2 physical damage per second and have 15% less physical resistance.

  • Damage-20%
  • Cooldown+25%
  • Mana cost+20%
Works with:DamageNot with:Poison
  • On hit: Rend for 6 s – 2 physical damage per second and -15% physical resistance
RecipeRunestone Shard1Runestone ShardGoblin Tinkerer's Workbench
Wither Support Rune
Wither Support Rune

Ability hits apply Wither, weakening enemies for 2 seconds. Weakened enemies deal 15% less physical, elemental, and projectile damage and move 10% slower.

  • Damage-30%
  • Cooldown+30%
  • Mana cost+20%
Works with:DamageNot with:Poison
  • On hit: Wither for 2 s – enemy damage -15% and movement speed -10%
RecipeRunestone Shard1Runestone ShardGoblin Tinkerer's Workbench
Rune Damage Up
Rune Damage Up
Rune_Damage_Up
WIP

Increases the direct-hit damage of the supported ability.

  • Damage+50%
Works with:Damage
Rune Convert Wind
Rune Convert Wind
Rune_Convert_Wind
WIP

Converts the supported ability's damage to Wind.

  • Elemental→ Wind
Works with:Elemental
Rune Convert Lightning
Rune Convert Lightning
Rune_Convert_Lightning
WIP

Converts the supported ability's damage to Lightning.

  • Elemental→ Lightning
Works with:Elemental

* Damage and other numbers are base values from the game data. Runes marked as work in progress ([TMP]) may change.