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Hytale Update 6 Parts 3-4: Coloring, Gradient & Shading Tools

アップデート6 パート3・4まとめ|新カラーツール(Coloring・Gradient・Shading)とトリガーボリューム強化

I’m the Professor. Since we skipped the last one, this is a big one, our first in a while. It’s packed with new features for creators and mod makers!

📌 Key Points

  • Coloring: change block colors and materials in bulk
  • Gradient: paint with gradients
  • Shading: add depth to your builds
  • A major upgrade to the Trigger Volume tool

Three New Color Tools

Tool What it does
Coloring Changes block colors and materials in bulk
Gradient Paints with a gradient. Handy for gradually shifting the color of an outer wall
Shading Adds shadows and depth to your buildings

Combine these with the block palette presets from Part 1 and color-focused building gets much easier.

The Main Event: Trigger Volume Tool Upgrades

The Trigger Volume tool introduced in Update 5 (it fires events when someone enters an area) got a major upgrade. Building dungeons and escape rooms just got a whole lot easier.

According to KeniPoyo, this could even push Hytale toward something like Minecraft meets Zelda.

🧪
Professor’s note
Between the color tools and trigger volumes, the scope of “creative play” keeps growing. Building your own dungeon and inviting friends to take it on sounds like great fun!

More Update News

← Previous: Update 6 Part 2Next: Update 6 Part 5 →

📢 See all Update news →

🎮 When you buy or upgrade Hytale, enter KeniPoyo (capital K and P) in the creator code field on the left side of the purchase screen. It’s a great way to support KeniPoyo’s work!

This covers the pre-release and release versions as of the video’s publication (June 19, 2026). Things may have changed in later updates.

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